Traits
Forehead Gem [Klä] (Common)
Most Klä have a gem on their forehead just like Kayrids. The gem can vary in style and color, and they are believed to be the source of their soul or magic. Klä can manipulate and modify their gems using a magical chisel, although it may cause some discomfort.
- Gems must be on the forehead between the Klä eyebrows or above them.
- They can be any shape and any size within reason.
- For more examples of gems, we encourage you to refer to the masterlist or ask a mod.
Normal Ears [Veneu] (Common)

Veneu possess four ears with unique tendrils extending from what would typically be the earlobes. These tendrils are made of flesh or fur and feature gems at their ends but also sometimes just all along them.
- The ears can vary in size within reason, but their overall shape must remain consistent.
- The nubs at the ear tips can be singular or multiple, longer or shorter, or even absent from the lower set.
- Tendrils can be any length and may feature multiple gems in various shapes
Halo [Cloki] (Common)
Halos are bestowed upon Cloki who meet the standards set by the Elders. These individuals are often referred to as 'The Somimn' or 'The Blessed.' Blessed Cloki enjoy better opportunities, higher-quality jobs, and access to exclusive areas reserved for those chosen by the Elders.
Due to their selective nature, individuals afflicted with The Blight or similar conditions are not granted halos. If such a Cloki possesses a halo, it must have been awarded prior to their affliction. If discovered, they are barred from any privileges the halo affords.
- Halos can be crafted from solid materials or composed of light or magic. They may feature floral elements but cannot include meat, gore, or eyes.
- Halos can be any size, style or shape. Clokies can move/remove their halo as its simply held into place by magic.
Short Pendants [Cloki] (Common)
Pendants are pieces of hanging cloth attached inside Cloki ears. [Not behind them]
- The texture must either match the rarity of the Cloki wings or default to cloth wings. For hybrids, any texture may be used.
- Pendants must not extend beyond the bend of the elbows
Normal Ears [Cloki] (Common)
- The tips or ends can be lifted or tilted downward, but the base must always originate from the sides of the head.
- The shape and style of the ears, including whether the ends are rounded, pointed, fluffy, etc., as well as their overall size, are up to the artist's interpretation.
Normal Ears [Kayrid] (Common)

- It is essential that the lobes are present and not so short that they could be mistaken for lobless ears. Additionally, they cannot grow beyond the length of their upper arms. While lobes can sustain damage, it is not permissible for both lobes to be completely removed.
- The size of the ears can vary, depending on the artist's style and preferences. However, please ensure that the size remains within reasonable limits.
- For more examples of this ear type, we encourage you to refer to the masterlist or ask a mod.
Dual Horns [Klä] (Common)
Two horns located anywhere on the head.
- Can be any size or type, including antlered.
- Can be connected to be a 'loop' horn if wanted.
Butterfly [Vänavro] (Common)

The ears are thin and long, with the option to be drawn longer but never shorter. They mimic the style of Veneu ears and feature the same distinctive tendrils.
- The nubs at the ear tips can be singular or multiple, longer or shorter, or even absent from the lower set.
- Tendrils can be any length and may feature multiple gems in various shapes
Dragon Breath [Vänavro] (Common)

The ears are thin and long, with the option to be drawn longer but never shorter. They mimic the style of Kayrid ears and feature the same distinctive lobes in some cases and the split tips.
Normal Ears [Klä] (Common)



- Ears can vary in size and general shape, within reason and depending on the artist's style.
- They must always have a black tip at the end.
- Ears cannot be positioned on top of the head; they must only be located on the sides.
Dragonborn [Vänavro] (Common)

The ears are thin and long, with the option to be drawn longer but never shorter. They mimic the style of Kla ears and feature the same distinctive tendrils.
Cracked horn (Common)
- This trait is applicable to any species that can have horns.
- The cracks can include gaps but should not involve fully broken or shattered floating pieces. For more references, please consult a mod or refer to the masterlist.
- Leaking magic can appear as blood-like or mist-like based on owner preferences.
Unicorn Horn [Cloki] (Common)
- Cannot be 'kirin' or have branches.
- Cannot be a bi-corn, that would fall under 'multiple' horns.
Dual Horns [Cloki] (Common)
- Cannot be antlers/kirin-like or have 'branches', but small nubs or designs are alright. Please refer to the masterlist for more examples or ask a mod.
- Can be any shape/size.
Fairy [Vänavro] (Common)

The ears are thin and long, with the option to be drawn longer but never shorter. They mimic the style of Cloki ears.
Dual Horns [Kayrid] (Common)
Two horns located anywhere on the head.
- Can be any size or type, including antlered.
- Can be connected to be a 'loop' horn if wanted.
Forehead Gem [Kayrid] (Common)
Most Kayrid have a gem on their forehead. The gem can vary in style and color, and they are believed to be the source of their soul or magic. Kayrids can manipulate and modify their gems using a magical chisel, although it may cause some discomfort.
- Gems must be on the forehead between the Kayrids eyebrows or above them.
- They can be any shape and any size within reason.
- For more examples of gems, we encourage you to refer to the masterlist or ask a mod.
Bird Wing [Klä] (Common)
Klä bird wings, much like those of Kayrids, are small wings that may feature an eye but always has a bony "claw" extending from the bend of the wing.
- The eye can be any color or style, and there can be multiple eyes.
- The "claw" can be any style or shape. Broken claws are allowed, but they cannot be completely removed unless the wing itself is torn off.
- It is important to note that the feathers should not exceed the length of the Klä hips.
- Please note that these wings cannot resemble dragon, imp, bat, or leather wings. They are always feathered in nature.
- The wings are situated on the shoulder blades of the Klä. In the case of a hybrid Cloki, the wings will be positioned slightly below where the wings sprout, originating from the same spot on the back.
Cloth Wings [Cloki] (Common)
A pair of 'wings' crafted from cloth:
- The material must be cloth, not any other texture.
- They must be positioned on the shoulders where wings would naturally appear.
- The wings can be of any shape and adorned with ornaments, cuts, or other designs, but they must be long enough to be visible from the back when viewed front-facing.
Silk Wings [Cloki] (Common)
A pair of 'wings' crafted from silk:
- The material must be silk [Must be transparent], not any other texture.
- They must be positioned on the shoulders where wings would naturally appear.
- The wings can be of any shape and adorned with ornaments, cuts, or other designs, but they must be long enough to be visible from the back when viewed front-facing.