Traits
Antlers [Cloki] (Uncommon)
Category: Head
Species: Cloki
Antlers are considered a desired trait as it's said those blessed with them will excel in magical abilities.
- Can be any size or shape, can be a kirin horn or two 'horns' but cannot be more than that.
Lop [Kayrid] (Uncommon)
Category: Head
Species: Kayrid

- It is essential that the lobes are present and not so short that they could be mistaken for lobless ears. Additionally, they cannot grow beyond the length of their upper arms. While lobes can sustain damage, it is not permissible for both lobes to be completely removed.
- The size of the ears can vary, depending on the artist's style and preferences. However, please ensure that the size remains within reasonable limits.
- For more examples of this ear type, we encourage you to refer to the masterlist or ask a mod.
Forehead Gem [Kayrid] (Common)
Category: Head
Species: Kayrid
Most Kayrid have a gem on their forehead. The gem can vary in style and color, and they are believed to be the source of their soul or magic. Kayrids can manipulate and modify their gems using a magical chisel, although it may cause some discomfort.
- Gems must be on the forehead between the Kayrids eyebrows or above them.
- They can be any shape and any size within reason.
- For more examples of gems, we encourage you to refer to the masterlist or ask a mod.
No lobes [Kayrid] (Rare)
Category: Head
Species: Kayrid

- The size of the ears can vary, depending on the artist's style and preferences. However, please ensure that the size remains within reasonable limits.
- For more examples of this ear type, we encourage you to refer to the masterlist or ask a mod.
Unicorn Horn [Kayrid] (Rare)
Category: Head
Species: Kayrid
Unicorn horns are located on the forehead and often serve as an alternative to the gem for Kayrids, although they can also be positioned above a gem.
- Unicorn horns can be either branched, resembling those of Kirins, or smooth.
- Bi-corns are also permitted as a variation of this trait.
Dual Horns [Kayrid] (Common)
Category: Head
Species: Kayrid
Two horns located anywhere on the head.
- Can be any size or type, including antlered.
- Can be connected to be a 'loop' horn if wanted.
Multi Horn [Kayrid] (Uncommon)
Category: Head
Species: Kayrid
Multiple horns located on the head, any number above two is considered multiple.
- Can be any style or size including antlered.
- This trait does not grant you use of a unicorn horn.
Dual Gems [Kayrid] (Rare)
Category: Head
Species: Kayrid
A unique trait found in some kayrids, often seen as a gift from the goddess's.
- Allows for two gems to be on the Kayrid's forehead.
- Any shape/size, but must be on the forehead.
- Unicorn horns cannot be used with this trait.
Dual Horns [Cloki] (Common)
Category: Head
Species: Cloki
Cloki dual horns are always smooth or have small ridges on them.
- Cannot be antlers/kirin-like or have 'branches', but small nubs or designs are alright. Please refer to the masterlist for more examples or ask a mod.
- Can be any shape/size.
Unicorn Horn [Cloki] (Common)
Category: Head
Species: Cloki
Unicorn horns on Clokies range in size and style.
- Cannot be 'kirin' or have branches.
- Cannot be a bi-corn, that would fall under 'multiple' horns.
Normal Ears [Kayrid] (Common)
Category: Head
Species: Kayrid

- It is essential that the lobes are present and not so short that they could be mistaken for lobless ears. Additionally, they cannot grow beyond the length of their upper arms. While lobes can sustain damage, it is not permissible for both lobes to be completely removed.
- The size of the ears can vary, depending on the artist's style and preferences. However, please ensure that the size remains within reasonable limits.
- For more examples of this ear type, we encourage you to refer to the masterlist or ask a mod.
Multi Horn [Cloki] (Rare)
Category: Head
Species: Cloki
Multiple horns are a rare trait, always seen in gifted Clokies who are able to naturally harness magic.
- Can be any style (including antlers/kirin/bicorn, etc.) and any size.
Cracked horn (Common)
Category: Head
Cracked horns on any species are considered a negative sign, as it indicates that magical essence may start to "leak" from the cracks. This condition can be slightly painful but can be remedied with magical treatments.
- This trait is applicable to any species that can have horns.
- The cracks can include gaps but should not involve fully broken or shattered floating pieces. For more references, please consult a mod or refer to the masterlist.
- Leaking magic can appear as blood-like or mist-like based on owner preferences.
Shattered Horn (Rare)
Category: Head
Shattered horns no longer cause physical pain, but they severely affect the degree of magic output. The fragmented nature of the horns hinders the user's ability to channel and harness magic effectively. As a result, the use of magical crystals and other magical items becomes essential for them to draw and amplify their magical abilities.
- This trait is applicable to any species that can have horns.
- Broken and shattered horns can feature floating bits of the horn around the head. The leftover horn is kept their thanks to the leaking magic but can be removed by magical means.
- Leaking magic can appear as blood-like or mist-like based on owner preferences.
Normal Ears [Klä] (Common)
Category: Head
Species: Klä



- Ears can vary in size and general shape, within reason and depending on the artist's style.
- They must always have a black tip at the end.
- Ears cannot be positioned on top of the head; they must only be located on the sides.
Upper Ears [Klä] (Uncommon)
Category: Head
Species: Klä
- Ears can vary in size and general shape, within reason and depending on the artist's style.
- They must always have a black tip at the end.
- Ears must be positioned on top of the head.
Dragon Ears [Klä] (Rare)
Category: Head
Species: Klä

- Ears can vary in size and general shape, within reason and depending on the artist's style.
- They must always have a black tip at the end.
- Ears cannot be positioned on top of the head; they must only be located on the sides.
- Proto-lobes are not fur; they are lobes similar to those of Kayrids. However, only one lobe is present.
Forehead Gem [Klä] (Common)
Category: Head
Species: Klä
Most Klä have a gem on their forehead just like Kayrids. The gem can vary in style and color, and they are believed to be the source of their soul or magic. Klä can manipulate and modify their gems using a magical chisel, although it may cause some discomfort.
- Gems must be on the forehead between the Klä eyebrows or above them.
- They can be any shape and any size within reason.
- For more examples of gems, we encourage you to refer to the masterlist or ask a mod.
Dual Gems [Klä] (Rare)
Category: Head
Species: Klä
A unique trait found in some Klä, often seen as a gift from the goddess's.
- Allows for two gems to be on the Klä's forehead or body.
- Any shape/size, but must be together on the body, forehead etc..
- Unicorn horns cannot be used with this trait if the gems are on the forehead.
Dual Horns [Klä] (Common)
Category: Head
Species: Klä
Two horns located anywhere on the head.
- Can be any size or type, including antlered.
- Can be connected to be a 'loop' horn if wanted.
40 results found.